First and foremost, no the new game is NOT related to the Star Trek franchise. The idea was toyed with before reaching the decision.
A couple of weeks a go I received a text message from a friend while I was at work, asking me to look at steam and its special offers, and if I fancied giving the game a go. Now this game has been around almost as long as electricity. I have looked at it several times and always came up on the side of “maybe later” or “not really digging it right now”, I don;t know if it indicates a change in my play direction, or if it was the ridiculously low price on steam, but I decided why the hell not lets give it a go.
is it a monster? well… no. It is me, I am back again. After 6 months of illness (fatigue related), insane work deadlines and workload and an unpleasant cancer scare, I have returned to the blogoshpere with a new determination to write about random crap like no-one has written about them before. In a plastic cup. (Bonus points to the first comment who get the reference).
Coming up on bloodthorne.com…
The game I am now playing, with assorted spin off posts
I will be going into the world of Malifaux as it is without a doubt my favourite skirmish war game
A host of board game reviews
Random politics related posts no-one wants to read, but can’t help themselves, which also generate lots of high spirited debate and a few trolls
And remember… your friends are like balloons, if you stab them they will die.
There is a long list of games that will go down in history for many different reasons, be it the first to use some mechanic, the pinnacle of a genre or the game that completely revolutionises a genre. There are some, however, that I feel will go down in history as being games that help to shape you in your formative years in to the kind of gamer you will be for the rest of your life.
For my fiancée it was the Final Fantasy franchise, for my younger cousin it was the Sonic series. For me, one such game was SimCity. It also happens to be among the first of a series of games in which there was no way to “win” or “lose”, it simply was what it was; a virtual city which you ran for good or ill. Your task was to make the important decisions to shape the metropolis-to-be under your care.
There is no doubt in my mind that SimCity nurtured and grew my attraction towards empire management / “God” style games, I always have one in some format or another installed on my machine, and now the wonderful guys at Maxis are returning to the game they built their name on with a brand new SimCity.
I don’t think anyone out there will deny that music is a powerful tool to enhance gaming. Whether it be ambient music designed to draw you into the world in which you are playing, or carefully orchestrated scores aimed at heightening the storytelling of the game’s plot. Music makes a huge difference.
As such, I have always felt that the right music can make or break your gaming experience, and there are musical compositions out there which are iconic to the gaming industry. Within the first few notes these landmark audio gifts can transport you back to the hours you spent playing childhood favourites, or if you’re unlucky the piece can bring back the nightmares of a particularly bad time spent within a game.
I enjoyed the premise of the game and watching it being played so much that I went out over the weekend and bought a copy from my local games store. Since then, I have played the board game five times and have bought the digital version on steam with all the DLC and played it in solo mode a couple of dozen times.
I was going to spend some time covering the latest out of E3 in this post. That was until I saw Kemwer’s Coverage. He has lined up a fantastic array of posts covering all from the unveiling of goodness from E3.
Over a series of posts, he puts into a very readable and easily accessible form all the videos you will want to watch to follow announcements of things you know about already and some for things you will want to know more about in the future as following:
It seems to me that ever since the release of World of Warcraft back in 2004/05 it had almost immediate success; success that made the curing of small pox seem trivial. 99% of game houses out there have had one clear and common goal: be the WoW-killer.
I have two thoughts on this subject, the first is that there is only one game that can be the WoW-killer. Second is that being the WoW-killer shouldn’t be the goal, it shouldn’t even be a factor.